Artist: Adrienne Leifer (authored by leiferA)
Submitted by leiferA on
Submitted by leiferA on
Submitted by Davidsekoll on
Submitted by johnliston on
My focus is on furniture and Jewelry. The furniture is inspired by industrial architecture and is made with the use of Steel, wood and glass.
The jewelry has been changing over the years going from very organic forms to more architectural, sharp and clean lines.
Submitted by angelasvarda on
Submitted by suelaurita on
beauty,
art,
nature,
courage,
brilliant energy,
truth,
unexpected exchanges..
these things inspire me.
My process is stream of consciousness;
One color,
one form,
one line,
leading to the next.
I have no idea what the outcome will be.
This is fun.
It feels right.
I know that it is done.
~Sue Laurita
Submitted by jennywindler on
Submitted by JennyReeves on
Jenny Reeves uses ancient techniques to make modern jewelry. The Cobblestone and Geode Collections are created by fusing layers of Argentium sterling silver and 18K gold. The process develops a rich, organic texture that is balanced by clean lines and classical proportions. Patinas create areas of light and dark, to dramatic effect. Each piece is hand-fabricated with meticulous attention to detail.
Submitted by dianneboate on
In learning to draw, one learns to see. An artist must become an accomplished observer of detail, then be brave and bold to put it to paper, pen sometimes quivering in hand. the rewards are much more than artwork, for the Universe not noticed before appears in your line of vision in all of its wonder and glory. It was there all the time, waiting for you to see it. Now, start drawing"
"To paint is to love, and to love is to live again." Henry Miller
Submitted by masamikelly on
The jewelry I create is inspired by the intricate and delicate objects I find around me. I am constantly searching for ways to capture an object and turn it into something that can be treasured.
Please visit my website for more information.
Submitted by RickKitagawa on
Rick's work is inspired by mythology, cryptozoology, horror films, and pop culture. He is currently developing three bodies of work: "Bestiarum vocabulum," "Alone in the Dark," and "Tsukumogami."
"Beastiarum vocabulum," or "Book of the Beasts," is Rick's personal bestiary - a collection of creatures spawned from mythology of various cultures, urban legends, and the dark recesses of his own mind. As Rick "just likes to paint monsters," these creations come from someplace deep, raw, and primal, his own personal expression of the edgier sanctums of raw emotion, sexuality, dark humor, and death. As these darker subjects are sometimes difficult to bring to light in casual conversation, we tend to try our hand at humor as a vehicle to soften the blow. In the same manner, Rick infuses his beasts with often humorous backstories and comical descriptions, complicating our view of these beings of the dark as purely "evil" or "scary."
"Alone in the Dark" is Rick's exploration of the idea of fear and the horror genre. Often, the most disturbing and horrific thoughts and images come from our own head - what we imagine that happens off the movie screen or between the panels of comics is personal and terrible. Rick believes that good stories are always going to be the most terrifying (as opposed to film or images). By allowing the viewer to look into these portraits of people alone in the dark, it is up to the viewer to imagine exactly what the person in the painting is fearful of.
"Tsukumogami" is the general name for handcrafted Japanese items that have gained a soul after 100 years of existence. Just as Japanese mythology breathes life into ancient artifacts, Rick gives everyday inanimate objects a life of their own. He provides a humorous, often brutally honest look into everyday life using colloquialisms, puns, innuendos, and plays of the English language. Just as the descriptions of his beasts soften the blow, by removing the human element and replacing it with inanimate objects, Rick leaves the viewer with an objective phrase that immediately becomes subjective in the viewer's own mind.